AI Insights · Timothy · April 2022
Top 5 3D Anime Games Performance on Unified Platform in Belarus in Q1 2022
Explore the performance of the top 5 3D anime games on a unified platform in Belarus during Q1 2022, including downloads, revenue, and active user trends.
Throughout the first quarter of 2022, the top 5 3D anime games on a unified platform in Belarus showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance metrics for each game, based on data from Sensor Tower.
Genshin Impact: Natlan Launch saw significant fluctuations in its weekly revenue, peaking at approximately $38.1K in the week of January 24. Downloads experienced a decline, starting from 5.8K in late December and settling at around 3.2K by the end of March. Active users initially increased, reaching a high of 90.2K in late January, before stabilizing around 74.9K by the end of the quarter.
Guardians of Cloudia experienced a steady decline in both downloads and active users. Downloads fell from 984 in late December to just 3 by the end of March. Active users mirrored this trend, decreasing from 2K to around 606 over the same period. Revenue also showed a downward trend, with the highest weekly revenue of $2K in late December dropping to $826 by the end of March.
Summoners War had a more stable performance in terms of active users, maintaining around 3.7K to 4K throughout the quarter. However, downloads remained low, fluctuating between 7 and 45 weekly. Revenue saw a notable drop, starting at $1.5K in late December and decreasing to $218 by the end of March.
Honkai Impact 3rd showed some variability in downloads, ranging from 498 to 733 weekly, with a peak of 733 in late January. Active users remained relatively stable, fluctuating between 2.6K and 3.2K. Revenue reached a high of $846 in late February but trended downward to $124 by the end of March.
Sweet Dance-RU experienced low and declining downloads, starting from 110 in late December and dropping to 16 by the end of March. Active users also decreased from 315 to around 137 over the quarter. Revenue showed a consistent decline, starting at $397 in late December and ending at $96 in late March.
These insights highlight the dynamic nature of the mobile gaming market in Belarus. For more detailed analytics and insights, visit Sensor Tower.